

Well, boredom has set in, so I've been trying to find something to do. I got these from http://www.cubeecraft.com/ and they're beginning to become an obsession.
From left to right, the Cubees in the picture are; Vault Boy (from the Fallout series of games), Master Chief's head (from Halo. I haven't completed the body yet), Gir (from Invader Zim), Bender (from Futurama) and Bloo (from Foster's Home for Imaginary Friends).
Plushed is quickly becoming one of my favourite games for the iPhone. The stunning graphics paired with a very simple, easy-to-use interface add up to make a great iPhone app.
There are two game modes; Story and Minigames. In Story, you get 9 levels, beginning at 1 and unlocking the rest as you continue through each of the progressively difficult, 2-Dimensional, beautifully designed levels.
Minigames, on the other hand, involves three different minigames (obviously). They're simple little games that have the same elegant design as the Story mode, but don't involve any complicated storylines. They're the kind of games that you play over and over, trying to beat your high score.

The controls are very simple; left and right arrows (located on the bottom-left of the screen) to move your character side to side, tap-to- jump, shake to dislodge items such as pizza and boulders and touch-and- drag items in your inventory to use them with the environment.
Anyway, back to Story mode. It's your classic "Princess is missing, you have to save her" scenario. You use some very simple, easy to use controls to navigate your way through a side-scrolling, 2-Dimensional level, dodging the occasional enemy and jumping over the odd spike pit and cauldron of acid.
Each level involves a relatively straightforward mission, such as collecting a distressed mother's eggs, or defeating a boss. However, you don't get any weapons, which means you need to use skill and tactics to eliminate enemies and use the environment to bypass obstacles. You can also use objects available throughout the levels to aid you in your mission. These objects include slices of pizza, pizza perfume and Pizza Eaters (fat little animals that act as a sort of trampoline). All this talk about pizza is making ne hungry.

Overall, I'd give Plushed a well-deserved 10/10 rating. Not only does it have stunning graphics, but it has a great story, a simple interface and very adaptable controls. It's currently available in the iPhone App Store for A$2.49, so you should definitely check it out.
And don't forget, http://www.appventcalendar.com/ is still giving away free iPhone games until December 24th.
The idea of the app is that you have to use your device's accelerometer to navigate your way through a maze. You begin with a group of red dots that move and bounce around when you tilt the device. You have to follow the path to the end point, dodging obstacles along the way. If you lose any of your red dots, the ones you lost reappear at the beginning of the level.
The gameplay is fairly straightforward and easy to understand, but it can get quite complicated in the later levels. The difficulty increases as you progress through the levels and makes the game more challenging.
One of my favourite features is the ability to use your own music in the game. I love when iPhone apps allow you to select your own music and create playlists specifically for that app. The appearance of the app can be changed from the options menu at the main screen. Overall, I think it's quite fun, especially considering the fact that it wasn't developed by one of the massive iPhone game developers. It's one of those games that you can pick up, begin playing, and stick your tongue out while making erratic movements in the desperate hope to better control the game, looking like an escaped mental patient to anyone who may happen to walk by. However, it would be a nice feature if it could auto-calibrate the accelerometer, rather than having to recalibrate every time you play it. I'd give VernX a 7/10, simply because it was really only built to play a few different game modes, with the same basic idea. However, it's great to just sit down and let the time fly by, trying to perfect each level.